This is a minimalistic dialogue system for Unity. It's a simple way to create a dialogue system that can be used in a game. It's not a full-featured dialogue system, but it's a good starting point for a game.

Speak-Easy is a dialogue system for Unity built with ease of use as a primary goal. When I got started in Unity, I was frustrated that although you can find third-party dialogue systems, they were packed with features making them appealing for commercial use, but making them way harder to get into. This system is simple to set-up, and great for more small-scale projects.

Speak Easy


Speak Easy

The Dialogue Container component is the angular stone of the system, and contains all the logic and data necessary to each entity.

The dialogue can be either directly serialized in the inspector, for easy and fast prototyping, or stored as Scriptable Objects.



Speak Easy

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