Tower Offense is a tower defense game with procedurally generated grid,
pathfinding system, and online features. Made in Unity with C#. This page is dedicated to explain some of the systems
I put together making it. To play it or learn about the gameplay, check the Itch.io link above!
- Procedurally generated grid
- Every instance of the game can be controlled remotely at runtime through
the use of a database
- In-game feedback form storing data on a database
- In-game console
Press the play button
The grid is generated at runtime and be dynamically resized.
The helper class uses the simplest building blocks possible so any pattern is easily configurable.